ABZ Learning Game
Ready to play?
Choose from 63 focused literacy banks for phonics, reading comprehension, vocabulary, and grammar across K–8, or assign your own questions. About every 30 seconds, the race pauses for a learning stop.
A fast, replayable reading race with 63 focused banks for phonics, comprehension, vocabulary, and grammar across K–8. Students choose one exact learning target, customize a 3D car, and compete against five computer rivals. Challenge gates freeze the field so a correct answer can launch the player back into the action with extra turbo.
Choose lowercase letters, CVC decoding, Magic E, high-frequency words, main or central idea, context clues, theme, inference, word parts, synonyms and antonyms, text structure, nouns, verbs, adjectives, contractions, or pronouns. Each graded bank has its own supported grades.
Lowercase letter gates speak the letter name. Early word-reading tasks may speak a clue while students read the choices. Kindergarten main-topic and grammar tasks narrate their text and choices; independent-print banks keep answer-bearing text on screen. Questions offer three or four choices.
Players race five computer drivers through turns, barrel rolls, cones, oil slicks, boost pads, and recoverable three-second crashes.
Easy, Medium, and Hard adjust car speed, rival competitiveness, and how densely cones and oil slicks fill the track.
Runs in any modern browser on Chromebooks, iPads, laptops, and desktops—just choose skills, build a car, and race.
Designed for literacy centers, small-group intervention (RTI/MTSS), tutoring, and home practice. Foundational skills support early readers, while main-topic, central-idea, and context-clue practice extends through middle-school standards.
Each bank lists the standards practiced by its questions, including any earlier-grade review. This is practice evidence; independent curriculum review and student pilots remain pending. Relevant Common Core examples include:
Yes—this core version is free to play on ABZ Learning. Just share the link with students and they’re ready to race.
Each level changes race speed, rival competitiveness, and obstacle density. The learning stops remain about 30 seconds apart at every level.
Definitely. Turbo Race runs in any modern browser on iPad, Chromebook, Mac, and Windows devices.
Yes. Select the exact skill and supported grade a group needs, or create a reusable custom question set as an educator.